We are still experimenting with new formats and iterating on this idea. In the meantime, rather than be completely redundant here with the other places these episodes show up, everyone should just head to GameDevRadio and check out the episodes from there or Soundcloud directly.
Today we discuss a classic David Sirlin article on Solvability: http://www.sirlin.net/articles/solvability
Today we discuss an article about short and long term game progression loops: http://game-wisdom.com/critical/short-long-term-progression-game-design
Today we discuss a YouTube video talking about pain in games:
https://www.youtube.com/watch?v=_Ux0-yYWTgM
Today we discuss an article about matchmaking in smaller multiplayer games: http://joostdevblog.blogspot.com/2015/09/designing-matchmaking-for-smaller.html
Today we discuss an article about analytics driven game design: http://www.gamedev.net/page/resources/_/creative/game-design/google-analytics-driven-game-development-by-example-r4132
Today we discuss a GDC talk post-mortem about the Procedural Stealth game Invisible Inc.: http://www.gdcvault.com/play/1021919/Designing-Procedural-Stealth-for-Invisible
Today we discuss an article from Psychology of Games about Framing choices: http://www.psychologyofgames.com/2015/11/reason-based-choice-and-the-golden-path/
Today we discuss a GDC talk about building player investment and emotions:
Today we discuss a topic inspired by a blog-like forum post over on dinofarmgames.com forum by a well regarded poster, Lemon: www.dinofarmgames.com/forum/index.ph…/tension.2052/
I also recommend reading some of his previous posts that were also very intersting:
- Networked Systems
- Depth of Engagement
- Content and Scaffolding
- Rules, Mechanisms, Problems and Systems